Why I Hate Hate

January 15, 2008 at 1:28 pm (Brainstorming, Game Design, Game Mechanics) (, , , , )

There is a particular game mechanic that is now used in almost all MMORPGs (and a few other game besides) for controlling group combat.  It’s variously called “aggro,” or “threat,” or “hate,” and it’s what makes a monster attack one player rather than another.

And it’s holding the genre back.

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