Revisiting the House on the Hill

April 8, 2008 at 7:50 pm (Game Design, My Games) (, , , )

There’s been recent mention in a couple places on this blog about a board game called Betrayal at House on the Hill.  It’s a horror-themed board game in which players cooperatively explore a haunted house until they trigger some pivotal event and “the Haunt begins.”  Then one of the players turns against the others and, depending on how it started, you play one of many different scenarios, each with its own story, goals, and special rules.

I’m rather fond of the game.  In fact, I’ve created a collection of 20 new scenarios for it, which you can find over here.  You’ll also find some musings on Haunt design (also partially applicable to strategy) and some reference tables I used while doing it.

I also made a WarCraft 3 Map inspired by the board game for Blizzard’s 2006 Halloween mapping contest, though it didn’t work out as well as I’d hoped.  Turns out that introducing a bunch of new rules and objectives half-way through the game doesn’t go over as well in a real-time Internet game as in a turn-based face-to-face one.  Who’d have thought?

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